![]() ![]() So they used an internal value "DamageBoost" to simulate a decreasing damage increase per level.įor example, a sword level 1 has a boost 0%, level 2 has -2%, level 3 has -4%, and so on, up to item level 20. But they did not want the damage increase per level to be linear but decreasing (like a logarithm function). Larian has an internal formula to calculate weapon damage for a level, it's a pretty linear increase with increasing level. ![]() The thing with decreasing damage is correct.
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